Aurora Systems
A living particle identity driven by real-time network telemetry. Rendered at 60fps in the browser.
I design and build the whole thing myself: interactive worlds, product launches, and the kind of site people send to a colleague.
Design and build under one roof. Nothing gets lost between two agencies because there is only one. A few projects a year, each with my full attention.
The site people screenshot.
Flagship websites with real-time 3D, motion and sound. Built so the brand feels expensive before the first scroll.
Built for the day the traffic arrives.
Campaign microsites, product reveals and configurators that hold up when fifty thousand people land at once.
The part most studios subcontract.
Custom shaders, GPU particles and tuned render loops, budgeted to hold 60fps on a three-year-old laptop.
Designed and shipped by the same hands.
From Figma to production: accessible front-ends, a clean CMS, APIs and deploys. You brief one person, once.
A living particle identity driven by real-time network telemetry. Rendered at 60fps in the browser.
A scroll-driven cinematic reveal that unfolds a flagship product across nine choreographed acts.
A floor-to-ceiling generative projection responding to motion across a gallery floor.
A kinetic visual system of type, motion and 3D for a frontier aerospace company.
A photoreal product configurator letting customers compose their own object in real time.
Worlds rendered live in the browser. You feel them before you read them.
AlexanderSmith